1. Floor people

They are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual Circumstances can on occasions dictate that decisions in the interest of fairness take priority over the technical rules. The floors decision is final.

  1. Official Language

The English only rule will be in enforced at the table during hands. This includes to speaking to players not at the table. Should a player wish to talk in a foreign language they must leave the table.

  1. The Chip Race

When it is time to colour up chips, they will be raced off with a maximum of 1 chip going to any player. A player cannot be eliminated from a tournament in a chip race. We encourage players to witness the chip race.

To reduce risk of error it would be helpful to have one player buy all the lowest value chips in the last few hands before the CR break begins. Any chips left over round up to the next value chip.

  1. Odd Chips

The odd chips will go to the high hand. In flop games when there are two or more high hands or 2 or more low hands, the odd chips will be awarded to the player left of the button during showdown.

  1. Side Pots

Each side pot will be split one at a time and before any boards will be completed, this reducing risk of error. Pots will be labelled using chips, 1 chips for pot 1, 2 chips for pot 2 etc.

  1. Calling for a clock

Any player at the table can call for a clock. The dealer will call the floor and if both the dealer and the floor person agree that it is fair to put the player on the clock, then the player will have 60 seconds plus an additional 10 second countdown to make an action, should the player not act in this time, their hand will be declared dead.

In a hand for hand scenario, Players can also call the clock from other tables.

  1. Dead Button

Tournaments operate using a dead button. Cash games do not use dead buttons.

  1. Penalties and Disqualification

Should a player act against the rules or the order of play, the floor person will penalise the offender with either a warning, a 1 round penalty, a 2 round penalty or even more. Should a player be a repeat offender, he will be subject to more severe penalties and possibly to the grounds of Disqualification.

  1. If a player is on a penalty, they must remain outside of the tournament area until they are told that they can return. Through-out the penalty the players stack will blind away as normal.
  2. A player who is disqualified will have their chips removed from the tournament.
  3. All penalties will be dealt with once the hand has reached conclusion.


  1. At Your Seat

To have a LIVE hand a player must be at their seat when the first card leaves the deck. If they are not at their seat the hand will be deemed dead. Dealers are instructed to muck hands once all hold cards have been distributed.

At your seat is defined as within reach of the chair, however the floor will have last say on the matter, and even if within reach of the seat your hand could be deemed dead if there is any risk of the player seeing other player’s cards.

  1. All in Showdown

In tournaments, all-in situations will require all players that reach showdown to show their hands regardless of whether they wish to or not.

  1. Showdown Order

Showdown order will be left of the button so long as there is no aggressive action in the river betting. In a cash game all in scenario, the player who called the bet will show last.

  1. Raise Requirements

To raise a player will be required to verbally announce raise or put a raising amount of chips in, should the player not put in enough for a minimum raise without verbal declaration, 50% rule will apply to decide as to whether it will stand as a raise or a call, should it be ruled a raise it will be a minimum raise.

  1. Oversized Chip

An oversized chip will be considered a call if the player does not announce otherwise.

If a player puts an oversized chip into the pot whilst stating only ‘raise’, the raise will be for the full value of the chip that entered the pot. Any verbal declarations must occur before the chip lands over the betting line.

  1. No Disclosure – No Advice – One player to a hand

Players cannot expose their hand. Although it isn’t binding, they can declare a hand whilst in play. Players cannot discuss other player’s hands unless the hand is heads up.

During hands, no players can seek help from any source whether involved or not involved directly in the game.

One player to a hand rule is in play, and should there be any outside influence, the hand will be declared dead with the player subject to penalty, outside influence also ejected.

  1. Speech Play

This is permitted, during hands only players holding cards can discuss anything related to the game. Multiway speech play is allowed however players cannot discuss other players hands unless heads-up.

Speech play must not break the Code of Conduct (verbal abuse, swearing etc.)


  1. Random Seats

Tournament and Satellite seats will be randomly assigned. We do however have a family and friends rule, whereby we try to keep these separate to avoid chances of collusion.

  1. Communication Devices

A player may not use a Mobile Phone whilst actively involved in a hand. Should a player still be on the phone when the final card is dealt to the button, their hand will be deemed dead. Whilst active in the hand, the player must not touch their phone.

Kindles/IPads are allowed at the table, though they are not allowed on the poker table’s cloth surface. Again, these should be left alone whilst a player is active in a hand unless it is clearly for the purpose of playing online poker.

  1. Deck Changes

Deck changes will be determined by the house.

  1. New Limits

When time has elapsed the blinds will be raised, these will be announced by the Tournament Director. The blinds will go up in the first hand of the new level (start of the new hand being the first riffle).

  1. Reloads/Rebuys

Should a player want a Reload/Rebuy, they must make the dealer aware, this way they will be dealt into the following hand with a known stack including the rebuy. Upon request the player is obligated to pay for the reloads/rebuy.

  1. Higher Denomination Chips

These chips must be clearly visible to everybody at all times.

  1. Rabbit Hunting

No rabbit hunting is allowed.

  1. Breaking tables

All players will receive a table and seat number upon the breaking of a table. All players must go straight to their new seat. Not doing so will be punished with a penalty. On arrival at a new table players can fill any position at the table, though they will miss the first hand should they be positioned between the Button and the Small Blind. Players coming from a broken table will be dealt in on a dead button or dead small blind.

  1. Chips

When moving tables chips must remain visible and in trays. Chips must not be put in pockets, or carried by anybody other than the person, if help is required a member of staff will be assigned by the floor team

During Breaks all chips must remain at the table.

Failure to abide by these rules could lead to penalty or even disqualification.

  1. Balancing Tables

In Flop Games when balancing tables, players from the big blind will be moved to the open position that will pay the big blind first. Play will be paused should a table be 3 players short of the standard at any given time.

  1. Standard Antes

These will be posted every hand by each player at the table, the amount will be specified by the structure.

  1. Button Antes Guidelines
    • The button will be responsible for posting the antes every hand.
    • The ante will be to the value of the big blind, however should the table become 3 short of the max the ante will be halved to the value of the small blind.
      • 9 handed tournaments, 7-9 players – ante = big blind.
      • 9 handed tournaments, 6 players – ante = small blind.
      • 8 handed tournaments, 6-8 players – ante = big blind.
      • 8 handed tournaments, 5 players – ante = small blind.
    • The above will be adjusted should the tables be balanced but at different ante value. In this scenario, the antes must remain fair as the cheaper value on some tables will be such an advantage. Therefore, all the tables will be reduced to the small blind value.
    • In the scenario where there is a dead button there will be no ante posted
    • In the scenario where the button is all in for less than the value of an ante, as his all in is only classed as antes he will not be able to win anything other than the antes.
      • This is harsh; however, the opposite result would be more beneficial to the player than if he had slightly more than an ante, this is obviously completely unfair.
      • If a player is all in and not in the ante position, no matter how small it is, it is classed as a bet, and will be paid as a bet.
  1. Raises

There is no cap on the number of raises in no-limit games. A minimum raise must be the previous raise interval + total of last bet. EG:

  • Blinds 100/200, Player A calls, Player B raises to 500, minimum raise for player C is 800 (bet+raise amount).

In Limit events there will be a limit to the number of raises until heads up. Even when heads up the house limit will apply.

  1. Misdeals

In Flop Games, the following constitute a misdeal:

  1. One of the first two cards dealt being exposed.
  2. Two cards being exposed in total.
  3. A boxed card appearing in the original deal.
  4. A card flying off the table.
  5. A player not receiving the required number of cards.

Players can be dealt two consecutive cards on the button.

In stud games if any of the players two down cards are exposed it is instantly a misdeal.

  1. Failure to shuffle or cut the deck

No matter how much action has taken place, if it turns out that either of these have taken place the hand will be void.

  1. Unprotected hands

If a dealer kills an unprotected hand, the players hand will be dead and they will lose any chips that are invested in the pot. However, should a player have an uncalled raise in the pot, they will lose the previous calling amount.

  1. Cards Speak

Dealers cannot kill a winning hand that has been tabled and was clearly the winning hand. Players are encouraged to assist in reading tabled hands and point out any errors about to be made.

  1. Verbal Declarations

These are binding. Verbal action out of turn will be treated like a completed action. Should the action not change your action will stand, should the player change the action (raise) you get all chips back with all options.

Should a player be betting verbally he must use his units for clarity. Should this occur the Tournament Floor will rule this as he sees fairest.

  1. Exposing Cards

A player who exposes cards with action pending may incur penalty. The players hand will NOT be dead and the hand will play out as normal.

  1. Methods of Raising

In no limit and pot limit a raise must be made either:

  1. Verbally – Verbal declaration
  2. Physically – Placing the full amount across the betting line in one motion.
  3. Both – Announcing raise, placing the call amount across the line, then in one motion followed by the additional raise amount.
  4. Ethical play

Poker is an individual Game. Soft play will result in penalties or possibly straight disqualification.

  1. Pot Size

Only in pot limit games can players receive information regarding how much is in the pot.

  1. Button in Heads-up Play

The button will always be the small blind when heads-up. A player cannot be the Big Blind both in the final hand of 3 handed and the 1st hand of heads-up.

  1. Etiquette Violations

This will result in warnings and escalating penalties when repeat offending. These include:

  1. Leaving out of turn.
  2. Touching another players cards or chips.
  3. Delaying the game.
  4. Excessive chatter.
  5. Aggressive behaviour towards any other parties.
  1. Last Man Standing Rule

The last live hand wins the pot without having to show any cards.


A heads-up pot, Player A bets the river, Player B calls, A mucks.

In this instance B wins as the last live hand and does not have to give up any information by showing his hand.

Had player A shown then mucked Player B would had to show to claim the pot.

  1. Action Pending

Players must remain at the table if they still have action pending on a hand.

  1. String bets

Dealers will be responsible for calling string bets. Any objections, the floor will have the final say.

  1. Playing the Board

Players must still show both cards if they are playing the board and want to claim part of the pot.



  1. All multi-table tournaments will have a maximum of 10 players per table.
  2. Deals Policy

We now allow for deals in all tournaments, however they must be in line with the following conditions:

I – Deals must be calculated using the Independent Chip Model (ICM), Deals are none negotiable after ICM.

II- In Trophy Events, players must leave 10% of the remaining prizepool and the trophy to be played for.

The Tournament Director will oversee all deals to ensure that they are by the rules and remain fair for all involved.

  1. All competitions must be played to a conclusion, either until one player remains or a deal is agreed by all remaining players in the tournament. Prizes will then be awarded accordingly.
  2. If two or more players at the same table are eliminated on the same hand, then they will be eliminated based on chip count at the start of the hand. If two or more players are eliminated at the same time on different tables, then the players will split the prize money equally.
  3. If a result has not been reached before the cardroom approaches closing time, and it is apparent that the contest will not finish naturally, players will be informed well in advance that a chip count maybe required to conclude the tournament. Last 3 hands also announced if required before the chip count. The chip count will be based on ICM method.
  4. Saver deals- We do NOT allow deals that create additional prizes.
  5. The house reserves the right to alter the blind/ante structure.
  6. We advise that all players read the Code of Conduct as a guide to help players know what is and is not acceptable behaviour. Reference:
  7. Maximum Cash Payout for any tournament is £10,000. Any additional prize money will be paid by Cheque, Bank Transfer or held on deposit.
  8. String bets- String betting is using your chips to gauge a reaction. Chips should be placed in one motion. However to make bets even clearer for all, verbal declaration can lessen risk of error.
  9. Tournament credits- Credits that are won are non-transferable. Unless specified otherwise, players will have 12 months to use credits before they expire.
  10. Additional rules may be posted to cover special circumstances.

Competition Procedures

  1. The Button will start in seat one for all tournaments.
  2. When removing smaller denomination chips from play, players will race for any odd chip remaining. Each player in the race will receive one card per odd chip that they have. Each player will receive their card(s) consecutively with the dealer stating with seat 1 and progressing around clockwise. Bridge order will apply where necessary (Spades, hearts, diamond then clubs)
  3. It is the player’s responsibility to immediately inform the cardroom personnel if they have returned from a break to an incorrect stack. This also being the case at the start of the tournament.
  4. At the start of all tournaments and during breaks all decks will be spread for all players to see and to verify that all cards are present.
  5. Sufficient Action- either three folds, or two actions with at least one entering chips into the pot. This will be relevant in situations regarding actions out of turn and misdeals.

This can also apply regarding missed action and exposed cards for further streets, if the floor feel that the player had plenty of time to make the dealer aware of the situation, his action could be void, therefore if facing a bet their hand would be dead, if facing no aggressive action, the player would have to check. This would mainly apply to early exposed flops.

  1. If a dealer exposes a card on the initial deal, it will be replaced by the first burn card. The exposed card will be highlighted to all.
  2. If a player has not been given a chance to make action but the community cards get exposed, the following will happen:

– Pre-flop action- the dealer will keep any cards that are face up there and complete the board face down, any exposed cards will be reshuffled and be dealt out once action has been completed.

– Flop action- the dealer will burn and place the actual river card face down, then once the required action has been completed the dealer will reshuffle the exposed card into the deck and provide the new turn card.

– Turn action- with only the river card remaining, action will be completed and the exposed river will be reshuffled into the deck and a new river card will be dealt out.

  1. Limited reloads- All players will be issued with the appropriate number of reload chips. If they have not been used by the end of the reload period they will be removed. Reloads can be used no matter how big a player’s stack is.
  2. Unlimited Rebuys- During the rebuy period, all players are eligible for a single or double rebuy so long as they have starting stack or less. Should a player have a stack size between start stack and double the start stack, they are eligible for a single rebuy.

At the end of the rebuy period, all players no matter what their stack will be eligible for a rebuy and

an Add-on.

  1. Add-Ons – all players with chips will be eligible for an add-on at the break for final rebuys and add-ons. Should a player lose all of their stack on the final hand before the break, they will need to have a rebuy to be eligible for the add-on.